Scripting and Programming (Foundations) D278

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Free Scripting and Programming (Foundations) D278 Questions
What is the primary purpose of customizing the user environment in UNIX/Linux systems?
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To enhance system security by restricting user access
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To configure user preferences and improve workflow efficiency
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To install additional software packages for system functionality
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To manage file permissions and ownership settings
Explanation
Correct Answer
B. To configure user preferences and improve workflow efficiency
Explanation
Customizing the user environment in UNIX/Linux systems is primarily about tailoring settings such as shell configurations, environment variables, and preferences. This improves workflow efficiency by allowing the system to better align with the individual user’s needs, enhancing usability and convenience.
Why other options are wrong
A. To enhance system security by restricting user access
While security settings, such as file permissions, can be configured in the user environment, the main purpose of customization is not focused on security but rather on improving user experience and efficiency.
C. To install additional software packages for system functionality
Software installation is handled separately from user environment customization. Customization deals with configuring existing system settings and preferences, not installing software packages.
D. To manage file permissions and ownership settings
File permissions and ownership are handled by system administrators and are not a direct part of customizing the user environment. Customization is more about personal preferences and settings rather than managing file-level access control.
The command 'chmod a+x' will:
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Remove execute permission for all users
-
Add execute permissions for the user owner
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Remove execute permissions for the user owner
-
Add execute permission for all users
Explanation
Correct Answer
D. Add execute permission for all users
Explanation
The command chmod a+x adds execute permission for all users (user, group, and others). The a stands for "all" users, and +x adds the execute permission.
Why other options are wrong
A. Remove execute permission for all users
This is incorrect because chmod a+x adds execute permission, not removes it. To remove execute permission for all users, the command would be chmod a-x.
B. Add execute permissions for the user owner
This is incorrect because the command applies to all users, not just the user owner. If we wanted to add execute permissions for only the user owner, we would use chmod u+x.
C. Remove execute permissions for the user owner
This is incorrect because the +x adds execute permissions, rather than removing them. If the goal was to remove execute permissions for the user owner, the correct command would be chmod u-x.
What is the correct method signature for a method that allows users to react to information in a programming context
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public void notifySubscribers() {}
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private void notifySubscribers() {}
-
public static void notifySubscribers() {}
-
protected void notifySubscribers() {}
Explanation
Correct Answer A. public void notifySubscribers() {}
Explanation
A method intended to notify subscribers should be publicly accessible so that external objects or classes can invoke it when a change occurs. Using public ensures the method is accessible outside the class, and returning void is appropriate because the purpose is to trigger an action rather than return a value. This pattern is often seen in implementations of the Observer design pattern, where observers are updated through such a method.
Why other options are wrong
B. private void notifySubscribers() {}
This makes the method inaccessible outside its own class, which defeats the purpose of allowing other parts of the system (e.g., a subject or observable class) to notify observers or subscribers.
C. public static void notifySubscribers() {}
Static methods belong to the class rather than an instance, making this approach unsuitable for notifying instance-level subscribers, which is the norm in observer implementations.
D. protected void notifySubscribers() {}
Protected limits the method’s accessibility to the class itself and its subclasses, which might not be sufficient if you want to enable broader access from other classes involved in the notification process.
Explain how the Preset class enhances the functionality of Postable Pictures in a social media application
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By allowing users to add filters and modifications to pictures dynamically.
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By providing a static method for uploading pictures.
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By limiting the types of modifications that can be applied to pictures
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By creating a new class for each type of picture modification.
Explanation
Correct Answer A. By allowing users to add filters and modifications to pictures dynamically.
Explanation
The Preset class, as part of the Decorator design pattern, wraps around a Postable object (like a picture) and adds new behavior—such as filters, borders, or other visual modifications—without altering the original object's structure. This approach enables dynamic and flexible enhancement of functionality at runtime, allowing multiple layers of decoration without creating a subclass for each possible variation.
Why other options are wrong
B. By providing a static method for uploading pictures
This option refers to a utility or helper function, which is not the main responsibility of the Preset class in a decorator context.
C. By limiting the types of modifications that can be applied to pictures
The decorator pattern is designed to extend functionality, not limit it. This contradicts the pattern’s purpose.
D. By creating a new class for each type of picture modification
The decorator pattern avoids the need for creating a subclass for each modification. Instead, it enables composition by chaining decorators.
____ comments appear at the beginning of the program, and contain the developer's name, the date, and the purpose of the program
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Final
-
Introductory
-
Inline
-
Same line
Explanation
Correct Answer B. Introductory
Explanation
Introductory comments appear at the beginning of the program, providing essential information such as the developer's name, the date the script was written, and the purpose of the program. These comments help others who read the script to quickly understand the script's intent and authorship. This is a common practice in software development to make the code more maintainable and understandable.
Why other options are wrong
A. Final
Final comments are not typically used to describe the script’s purpose or author. They may appear at the end of the script but are not designed to provide introductory information.
C. Inline
Inline comments are placed alongside code on the same line and are used to explain specific code snippets or logic. They do not appear at the beginning of the program and are not used for metadata such as the author's name or the script's purpose.
D. Same line
Same line comments are typically used for quick explanations on the same line of code. They are not used at the beginning of the script and do not contain introductory information
Debugging is:
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Tracking down programming errors and correcting them
-
Documenting the bugs in a program
-
Creating/writing a series of software tests
-
Finding all the bugs in a program
-
Running a program through a series of tests
Explanation
Correct Answer
A. Tracking down programming errors and correcting them
Explanation
Debugging is the process of identifying and fixing errors or bugs in a program. It involves carefully analyzing the code, finding where issues exist, and applying fixes to ensure the program runs correctly. Debugging is essential to ensure the functionality and performance of the software.
Why other options are wrong
B. Documenting the bugs in a program
While documenting bugs is important for tracking and fixing them, it is not the process of debugging itself. Debugging goes beyond documentation to actively fixing the issues identified.
C. Creating/writing a series of software tests
This describes the creation of test cases or test suites, which is part of the testing phase of software development. Debugging, however, involves fixing issues found during testing or execution, not just creating tests.
D. Finding all the bugs in a program
While debugging involves finding and fixing bugs, its primary purpose is not just to find all bugs but to correct them. Finding bugs alone does not complete the debugging process.
E. Running a program through a series of tests
Running tests is part of the testing phase, which identifies potential issues, but debugging specifically addresses the process of correcting the bugs discovered during testing. Debugging includes more than just running tests; it also involves fixing the identified issues.
Which of the following statements is true about cases in shell scripts?
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It is used for conditional branching
-
It is used for looping over arrays
-
It is used for handling options in shell scripts
-
It is used for reading input from users
Explanation
Correct Answer
A. It is used for conditional branching
Explanation
In shell scripts, the case statement is used for conditional branching. It allows the script to execute different blocks of code based on the value of a given variable or expression. It is a more efficient way of handling multiple conditions compared to using multiple if-else statements.
Why other options are wrong
B. It is used for looping over arrays
This is incorrect because case is not used for looping. Loops, such as for, while, and until, are used for iterating over arrays or other structures, while case is specifically used for conditional branching.
C. It is used for handling options in shell scripts
While options can be processed in shell scripts, the case statement itself is not specifically used for this purpose. The getopts or shift command is more commonly used to handle script options, while case is for branching based on conditions.
D. It is used for reading input from users
This is incorrect because reading user input is typically done with commands like read. The case statement does not handle user input but rather is used for decision-making based on conditions.
Which of the following functions is commonly associated with a human resources system in managing employee data?
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Generating financial reports for the company
-
Storing employee records and managing payroll
-
Creating marketing strategies for product launches
-
Conducting software development lifecycle management
Explanation
Correct Answer
B. Storing employee records and managing payroll
Explanation
A human resources (HR) system is primarily used to manage employee data, which includes storing employee records, handling payroll, and managing benefits. HR systems help organizations track employee information, payroll data, job roles, and performance, facilitating better HR management and compliance.
Why other options are wrong
A. Generating financial reports for the company
This is incorrect because generating financial reports is typically handled by accounting or finance systems, not by human resources systems. HR systems focus on employee management, not on generating financial data.
C. Creating marketing strategies for product launches
This is incorrect because creating marketing strategies is a function that belongs to the marketing department, not human resources. HR systems are not involved in creating or managing marketing strategies.
D. Conducting software development lifecycle management
This is incorrect because managing the software development life cycle is related to development and engineering departments, not human resources. HR systems do not handle software development processes.
Explain how the 'containsKey(K key)' method operates within a Map. What does it return when the specified key is found or not found?
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It returns the value associated with the key if found, or null if not found
-
It returns true if the key is found, or false if not found
-
It throws an exception if the key is not found
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It returns the size of the Map if the key is found, or zero if not found
Explanation
Correct Answer
B. It returns true if the key is found, or false if not found
Explanation
The containsKey(K key) method is used to check if a particular key is present in a Map. It returns a boolean value: true if the key is found, and false if the key is not found. This is commonly used in situations where you need to verify the presence of a key before performing actions like retrieving a value or modifying the map.
Why other options are wrong
A. It returns the value associated with the key if found, or null if not found
This behavior describes the get(K key) method, not containsKey(). The get() method retrieves the value associated with the key, returning null if the key is not present, but containsKey() only checks for the existence of the key.
C. It throws an exception if the key is not found
This is not true for containsKey(). It does not throw an exception; instead, it simply returns false when the key is not found.
D. It returns the size of the Map if the key is found, or zero if not found
This behavior is incorrect for containsKey(). It does not return the size of the map, but rather a boolean indicating whether the key exists in the map. The size of the map can be obtained using the size() method.
What is the purpose of a debugger
-
Debuggers eliminate blocks of code containing bugs.
-
Debuggers detect and locate errors so you can manually fix them.
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Debuggers keep your code safe.
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Debuggers detect and repair errors in the code
Explanation
Correct Answer B. Debuggers detect and locate errors so you can manually fix them.
Explanation
The primary purpose of a debugger is to help developers identify and locate errors (bugs) in their code. A debugger allows the programmer to step through the code, inspect variables, and track program execution to pinpoint where the error occurs. Once the issue is identified, the developer can manually fix the problem in the code.
Why other options are wrong
A. Debuggers eliminate blocks of code containing bugs.
This option is incorrect because a debugger does not automatically remove or eliminate code. It helps to identify errors so the developer can manually correct them. A debugger does not modify the code but aids in the debugging process.
C. Debuggers keep your code safe.
This option is incorrect because while a debugger helps locate errors, it does not inherently provide security. Keeping code safe involves other practices, such as code reviews, security testing, and following best practices in programming, but not the specific functionality of a debugger.
D. Debuggers detect and repair errors in the code
This option is misleading because debuggers do not repair errors automatically. They help in detecting and locating errors, but the actual fixing (repairing) of the code is done by the programmer manually. Debuggers provide insights into where things go wrong, but they don't automatically correct them.
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ITSW 2113: Scripting and Programming (Foundations)
1. Introduction to Programming
Programming is the process of designing and building executable computer software to accomplish a specific task. It involves writing code in a programming language to create a program that instructs the computer on how to perform a task.
Programming is fundamental to the development of software applications that power various devices and systems, from smartphones to enterprise-level applications. It enables automation, problem-solving, and the creation of interactive systems.
Programming languages are tools used to communicate instructions to a computer. They can be categorized into:
- Low-Level Languages: Close to machine code; includes Assembly language.
- High-Level Languages: More abstract and user-friendly; includes Java, Python, and C++.
2. Programming Paradigms
Imperative programming focuses on describing how a program operates, using statements that change a program's state. It emphasizes a sequence of commands for the computer to perform.
OOP is based on the concept of "objects," which are instances of classes. It promotes code reusability and modularity through principles like:
- Encapsulation: Bundling data and methods that operate on the data within one unit.
- Inheritance: Mechanism to create a new class using previously defined classes.
- Polymorphism: Ability to process objects differently based on their data type or class.
- Abstraction: Hiding complex implementation details and showing only the necessary features.
Functional programming treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data. It emphasizes the application of functions, immutability, and higher-order functions.
Declarative programming expresses the logic of computation without describing its control flow. It focuses on what to solve rather than how to solve it.
3. Java Programming Language
Java is a high-level, object-oriented programming language known for its portability across platforms, thanks to the Java Virtual Machine (JVM).
-
Platform Independence: Write once, run anywhere.
- Object-Oriented: Supports OOP principles.
- Robust and Secure: Strong memory management and exception handling.
- Multithreaded: Supports concurrent programming.
To start programming in Java:
- Install Java Development Kit (JDK): Download and install the JDK from the official Oracle website.
- Set Up an Integrated Development Environment (IDE): Use IDEs like IntelliJ IDEA, Eclipse, or NetBeans for writing and managing Java code.
- Configure Environment Variables: Set the JAVA_HOME and update the PATH variable to include the JDK's bin directory.
A basic Java program structure:
java
public class HelloWorld {
public static void main(String[] args) {
System.out.println("Hello, World!");
}
}
To compile and run:
- Save the file as HelloWorld.java.
- Open a terminal and navigate to the file's directory.
- Compile: javac HelloWorld.java
- Run: java HelloWorld
4. Core Java Concepts
Variables store data values. Java has various data types:
- Primitive Types: int, float, char, boolean, etc.
- Reference Types: Objects, Arrays, etc.
Operators perform operations on variables and values:
- Arithmetic Operators: +, -, *, /, %
- Relational Operators: ==, !=, >, <, >=, <=
- Logical Operators: &&, ||, !
Control structures dictate the flow of execution:
- Conditional Statements: if, else, switch
- Loops: for, while, do-while
Methods are blocks of code that perform a specific task:
java
public static int add(int a, int b) {
return a + b;
}
-
Arrays: Fixed-size data structures to store elements of the same type.
- Collections: Frameworks like ArrayList, HashMap provide dynamic data structures.
5. Object-Oriented Programming in Java
-
Class: Blueprint for creating objects.
- Object: Instance of a class.
java
class Car {
String model;
int year;
}
Encapsulation
Encapsulation involves restricting access to certain details of an object and only exposing necessary parts:
java
class Person {
private String name;
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
Inheritance
Inheritance allows a new class to inherit properties and methods from an existing class:
java
class Animal {
void eat() {
System.out.println("This animal eats food.");
}
}
class Dog extends Animal {
void bark() {
System.out.println("The dog barks.");
}
}
Polymorphism
Polymorphism enables objects to be treated as instances of their parent class:
java
class Animal {
void sound() {
System.out.println("Animal makes a sound");
}
}
class Dog extends Animal {
void sound() {
System.out.println("Dog barks");
}
}
Abstraction
Abstraction hides complex implementation details and shows only essential features:
java
abstract class Animal {
abstract void sound();
}
6. Debugging and Testing
Debugging is the process of identifying and fixing errors in code. It ensures that the program behaves as expected.
IDE Debugging Tools: Most modern IDEs (e.g., IntelliJ IDEA, Eclipse) come with built-in debugging tools that allow breakpoints, step execution, and variable inspection.
- Code Reviews: Having another person review your code can help catch logical and syntactical errors.
- Unit Tests: Writing tests for individual units (methods/classes) to ensure correct behavior.
Unit testing is a method where individual parts of the program are tested to ensure they work as expected. Java developers often use the JUnit framework for writing unit tests.
Example:
java
import static org.junit.Assert.*;
import org.junit.Test;
public class CalculatorTest {
@Test
public void testAdd() {
Calculator calc = new Calculator();
assertEquals(5, calc.add(2, 3));
}
}
Benefits:
- Improves code reliability.
- Makes debugging easier by isolating problems.
- Supports refactoring with confidence
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